Final Fantasy 7-9: A Second Time Through

7.25.2004

FFVIII: 0 Hours In...

And so the FF8 coverage begins!

I didn't get all that much in today, got a late start, and didn't get very far. First things first, I love the intro to this game. It's so awesome, the song the FMV, it's just a perfect start to the game, which mind you has a much slower pace. After the intro FMV, Squall is lying in the Infirmary after getting slashed by his rival Seifer. He now has a scar. Anyway, his instructor Quistis Trepe comes to get him. There isn't too much gameplay really in this first part. After the short scene in the classroom, remember to get the first to Gaurdian Force (GF) Monsters from Squalls classroom desk. There easy to miss if you've never played. And Quezqacotl has the two best GF abilities. The CARD command that turns enemies into cards that you use to play the Triple Triad card game (which I'll get to more in a bit), but it also allows you to defeat monsters and get AP but no EXP. And the Card Mod ablitiy, which allows you to mod(ify) cards in to VERY useful items.

First Squall literally bumps into a new character called Selphie Tilmitt. She's the hyperactive character of the game. After this you can get your first cards from a man standing just before the elevator to the first floor(theres still a bit more before I tell you about the card game). Squall then has to meet Quistis in front of the garden, and head to the Fire cave. Before entering it though, taking some time to draw magic. Yup DRAW magic, using GF the characters draw magic from their opponents, sometimes it takes awhile, but it allows you to use the new Junction System. In which you junction(attach) magic to various statistics to make you more powerful, the more magic you have stocked, the more it boosts the stat it's attached to. At first you can only attach magic to a couple of stats but as you progress you get more options.

This also brings us to the most interesting thing about FF8, rasing Levels is not exactly all that benficial. In fact you want to keep your overall level low as you feel comfortable with. Why you ask? Well it's because monsters, are at the same level as your highest level character(which is usally Squall). So staying at a low level and then Junctioning Magic to your stats is the only way to get more powerful.

Anyway you go in to the fire cave to get GF Ifrit, which is the first boss of the game. Then you head back to the Balamb Garden. That's where I stopped, but not without first getting in a little bit of Triple Triad. I'm not gonna explain the entire game here, but it's a pretty simple card game(some of the optional rules are deadly and more confusing). You play on a 3x3 grid, and take turns placing cards, each card has a 4 numbers on it, the represent the power of the card on that preticular edge. You win by flipping your opponents cards, by placing a higher numbered edge against the lower numbered edge of his card. It's pretty tricky at first but once you get some better cards it goes pretty easily if you just pick cards starting from the bottom of your list.

Anyways sorry for the play-by-play, but there just wasn't enough to cover without doing that. Tomorrow I'll play more, get to some interesting parts and tell you my thoughts on them. Oh yeah I'm gonna place the game timer at the bottom of the post in brackets from now on.

(1h 5m)


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