FFVIII: Imprisoned Pt2, Missiles, and a Flying Garden?
Escaping the prison is pretty straight forward. There is just lots of running up and down the floors. After all the running, your character realize that there is no escape from the prison which is high above the desert floor, and there is a small boss fight. It's not that hard, but you have to watch out for the Mirco Missile, which do 1500+ damage. After the fight your characters run across a bridge that connects the towers of the Prison, which are now screwing into the earth. After the cool FMV, the characters leave the Prison in some Galbadian vehicles.
After missiles are fired at Trabia Garden. The main cast splits into 2 parties, one that is going to G-missile Base and the other going back to B-Garden. The first focus is on getting Squall's party (mine including Zell and Quistis), on to a train. This scene has a little comic relief when the guard chasing the train falls.
The game then focuses on Selphie's party(mine with Rinoa and Irvine). This is a simple little part of the game. There is really only one important thing, set the error ratio of the missiles to max. The missile for Balamb are still fired, much to the disappointment of your team and it ends with a boss fight against a big carrier. A few blasts of Quezicotl and Thundaga, and it's over. The scene end with a dramatic scene of Selphie's party realizing they might just die there. The base blows up, in a FMV and the game leaves you to wonder how they could have survived.
Now back to Squall at the Garden. The Garden is in chaos! While Squall was gone there has been a division of the garden. Apparently there is a garden master and he is after the Headmaster. So what you must do is run around to each of the areas looking for the Headmaster. You'll see Xu and head up to the 3rd floor and find that Cid was in his office the entire time. The missiles are on their way, and a plan is needed to save B-Garden. Cid gives Squall a key to the MD level of the garden, down there you must make it down to the bottom. There is a button mashing minigame, to open a valve. I find that you usually need at least 2 of the characters to open it. After a couple of other ladders and switch pressing, there is another boss fight. This fight against Oilboyle, actually two of them. It can be a tricky fight, but a few Ifrit summons and some Limit Breaks will dispose them quickly. After this fight Squall and friends find the panel they where looking for. Squall pushes buttons and the platform rises up through the floor collecting Cid and rising high above his office. The Garden is now mobile, but, the missiles are about to hit. They just miss and the garden floats off. In a little drama, B-Garden is about to crash into Balamb town! Squall comically presses buttons on the control panel and B-town is saved.
That's where I stopped for now. Next up will be Master NORG, the garden Master, and Fisherman's Horizon(FH). That'll be tomorrow.
(20h 34m)
After missiles are fired at Trabia Garden. The main cast splits into 2 parties, one that is going to G-missile Base and the other going back to B-Garden. The first focus is on getting Squall's party (mine including Zell and Quistis), on to a train. This scene has a little comic relief when the guard chasing the train falls.
The game then focuses on Selphie's party(mine with Rinoa and Irvine). This is a simple little part of the game. There is really only one important thing, set the error ratio of the missiles to max. The missile for Balamb are still fired, much to the disappointment of your team and it ends with a boss fight against a big carrier. A few blasts of Quezicotl and Thundaga, and it's over. The scene end with a dramatic scene of Selphie's party realizing they might just die there. The base blows up, in a FMV and the game leaves you to wonder how they could have survived.
Now back to Squall at the Garden. The Garden is in chaos! While Squall was gone there has been a division of the garden. Apparently there is a garden master and he is after the Headmaster. So what you must do is run around to each of the areas looking for the Headmaster. You'll see Xu and head up to the 3rd floor and find that Cid was in his office the entire time. The missiles are on their way, and a plan is needed to save B-Garden. Cid gives Squall a key to the MD level of the garden, down there you must make it down to the bottom. There is a button mashing minigame, to open a valve. I find that you usually need at least 2 of the characters to open it. After a couple of other ladders and switch pressing, there is another boss fight. This fight against Oilboyle, actually two of them. It can be a tricky fight, but a few Ifrit summons and some Limit Breaks will dispose them quickly. After this fight Squall and friends find the panel they where looking for. Squall pushes buttons and the platform rises up through the floor collecting Cid and rising high above his office. The Garden is now mobile, but, the missiles are about to hit. They just miss and the garden floats off. In a little drama, B-Garden is about to crash into Balamb town! Squall comically presses buttons on the control panel and B-town is saved.
That's where I stopped for now. Next up will be Master NORG, the garden Master, and Fisherman's Horizon(FH). That'll be tomorrow.
(20h 34m)
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